Mateo Robles

creative software

Mateo Robles's 2022 abstract ink drawing
Ink self-portrait of Mateo Robles

I design and build creative software. My work moves between software engineering, human-computer interaction, applied machine learning, and computational art.

The goal of my systems is simple: to make space for thought and, wherever possible, to evoke a strange delight.

Attention is the rarest and purest form of generosity.
Simone Weil

Selected Work

Engines

2025–2026Generative artCanvas 2D, WebGL2

  • Ostensoria: a blue, mirror-symmetric reliquary form grown from a chaotic orbit
  • Gyre: a single thread of light wound into a glowing sphere, coloured by depth
  • Interferentia: concentric amber contour lines bending around one another
  • Civitas: luminous human figures walking through a night street of lit windows
Ostensoria, Gyre, Interferentia, Civitas

Seven generative-art engines that run live in the browser. Each grows a plate from a mathematical system, from strange attractors and interference fields to branching growth, and every plate is seeded, so any image can be made again.

Canvas 2D and WebGL2, no libraries. Each engine is one self-contained HTML file with live controls. Gyre integrates a 3D attractor with RK4 and lets colour carry depth; Interferentia draws only the contours of the difference between two fields it never shows.

RISE

2026Audiovisual readerOpen beta

RISE logo: a chrome, iridescent letter R

An immersive browser-based reading environment for focused audiovisual text exploration, combining serial presentation, procedural visuals, and adaptive pacing into a unique user experience.